Tournament Play
- Each team is divided out into teams of 2. Example if Blue has 10 players: Blue 1, Blue 2, Blue 3, Blue 4, and Blue 5.
- If a team has odd numbers, we will pair the odd person with a member from another team.
- Play according to image at the bottom of this page.
Gameplay
- Games: Go to 15 points, win by 2, capped at 19.
- Serving:
- The server gets 2 serves per play (if needed).
- The play starts with one team serving to a member from the other team across from them.
- A serve is hit roughly 7 feet away from the net and needs to bounce off the net without rolling.
- If the serve hits the rim, it counts as a fault.
- If the serve hits a pocket, it’s an automatic re-serve (NO fault)
- If the server wins the point, they switch positions with their teammate and then serve to the other opponent. If the serving team loses a point, the other team starts serving. The next time the team gets a point the other member starts serving.
- Points: Points are earned on every single play. You don't have to be serving to win a point. A team earns a point when either: (1) the opposing team fails to return the ball, (2) the opposing team commits a fault like hitting the rim or rolling the ball across the net, or (3) the opposing team's server has 2 faults in a row.
- “Pockets” - If the ball is served into a pocket, then it’s an automatic re-serve (no fault). Hitting a pocket during gameplay is allowed and the play continues.
- Gentlemen’s rule: if the other team accidentally blocks a route to the ball, you can agree to a ‘let’ and replay the point.
- Rally: You can hit the ball with any part of your body to keep it up and in play. A team has a maximum of 3 alternating hits to bounce the ball back off of the net (same player can’t hit the ball twice in a row). Once that happens, it's the opponent's turn to get it back off of the net.
Disagreements: If teams disagree about a play, ex: if it hit the rim or not, then replay the point.