OVERALL
GAMEPLAY
DEFENSIVE RULES
OFFENSIVE RULES
TEAMS & STARTING
* 2 teams of 5 players.
* Start with a pull (throw-off). After a point or at halftime, the opposing team pulls again.
* A pull that lands in the field or end zone is played where it lands.
* A pull that goes out the back of the end zone can be brought to the center of the field, 3 paces forward of the end zone line.
* A pull that goes out the side is played from where it crossed out.
* A pull that is dropped is considered a turnover.
SCORING
* Score a point by catching the disc in the opposing end zone.
* If a player catches the disc just outside the end zone and momentum carries them in, it is not a score. They must step back to the line and continue play.
MOVING THE DISC
* No running with the disc.
* After catching, the player must stop as quickly as possible — up to 4 steps max.
* You have 7 seconds to throw the disc. If the defender counts too quickly, the count is reset to 0 and starts again.
* Defenders must stay at least one arm’s length plus one disc length away from the thrower.
TURNOVERS (CHANGE OF POSSESSION)
* The other team gains possession if:
* The disc hits the ground.
* A pass is intercepted.
* A pass goes out of bounds.
* The thrower exceeds the 7-second limit.
* The pull is dropped at the start of a point or game.
FOULS
* No physical contact — no pushing, hitting, or body blocks.
* A disc batted out of the handler’s hand is a foul. (However once the disc is released by the thrower, batting down is fair play and is a turn over)
* When a foul is called, the play is a re-do — return the disc to the thrower and resume play.
SUBSTITUTIONS
* Players can sub after a point is scored or in case of injury.
SPIRIT OF THE GAME
* No referees — call your own fouls honestly.
* Be respectful, play fair, and keep it fun.
Overall
Subs
* Each team will have four/five players on the field at a time.
* There are no goalies.
* Substitutions can be made at any time.
* Players must fully sub off before the next player enters.
* Subs should occur near the center line.
Nets / Crease
* Games will use smaller pop-up nets (approx. 6 ft x 3 ft).
* The existing crease/box area in front of each net will be used as a protected area.
* *Defensive players may not stand or camp inside the crease.*
* Players may briefly enter the crease only to retrieve or play a loose ball.
* Goals scored from inside the crease do not count.
* A penalty shot will be awarded for any blocked shot in the crease (no goalie)
Out of Bounds
* Sideline out-of-bounds restarts are kick-ins from the spot where the ball crossed.
* If the ball goes out over the end line:
Defending team restart = goal kick
Attacking team restart = corner kick
No throw-ins.
Offside
* There are no offsides.
Fouls / Free Kicks
* Play stops on fouls.
* Ball is placed at the spot of the foul.
* Free kicks are indirect:
A second player must touch the ball before a goal can be scored.
The player taking the kick cannot touch it twice in a row.
* Yellow card level foul (dangerous play / illegally stopping a goal scoring opportunity):
Results in a penalty - the player sits off and the team must play with one less player for two minutes.
Overall
Rules
Overall
Rules
OVERALL
GAMEPLAY
TEAMS & STARTING
SCORING
MOVING THE DISC
TURNOVERS (CHANGE OF POSSESSION)
FOULS
SUBSTITUTIONS
SPIRIT OF THE GAME
Rules
Schedule
Overall
Gameplay
Tournament Play
Gameplay
Disagreements: If teams disagree about a play, ex: if it hit the rim or not, then replay the point.

